Under the hood
Component-level virtual analog.
The DSP inside 1994 Channel Drive is modelled at component level as a virtual analog channel. There are no static waveshapers or fixed digital filters. ADAA (Antiderivative Antialiasing) is applied around every nonlinear element, combined with selectable FIR/IIR oversampling (×2/ ×4 / ×8) so pushed drive stays musical.
Signal Path
Where the DSP Actually Works
Tap a stage to see what happens there. VA, ADAA and oversampling are highlighted where they run.
Drive CircuitPreamp + output stage
The nonlinear heart of the channel. Component-level virtual analog modeling of a transformerless 90s console path, with ADAA (Antiderivative Antialiasing) and advanced oversampling around every nonlinear element. DRIVE changes how hard the whole channel works. It starts clean, moves into density, then adds edge as the signal gets hotter. It pushes the modeled channel path harder, moving the sound from clean gain into density, saturation and subtle transient shape. At low settings, the channel stays open and controlled. Push it further, and the input stage starts to thicken. Push harder, and the active stages can add a firmer edge. Auto-Gain keeps the output level under control while Drive increases, so you are not being fooled by loudness.
